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Team fortress classic mercenaries
Team fortress classic mercenaries







team fortress classic mercenaries
  1. #Team fortress classic mercenaries mod
  2. #Team fortress classic mercenaries series

Cherry Tapping: On some servers, killing someone with a melee weapon would play the Quake III: Arena humiliation sound clip.Hold it down long enough, and a simple body shot will suffice to One-Hit Kill targets. Charged Attack: The Sniper Rifle does this.Capture the Flag: The most popular gameplay mode.Caltrops: Part of the Scout's arsenal, cuts movement in half and does continual damage, akin to being set on fire or poisoned.

team fortress classic mercenaries

He wields a short range umbrella for a weapon, moves slowly, and has very little health.

  • Bulletproof Vest: In the final version of the game, all of the classes wear thick, black, ballistic vests, with the exception of the Civilian and the Scout.
  • Bottomless Magazines: The only weapons that need reloading are the shotguns, the rocket launcher, and the grenade/pipe launcher.
  • Boom, Headshot!: The original Team Fortress was the Ur-Example for FPSs and it is implemented here as well.
  • Blown Across the Room: Can be useful for teammates if asked to be blown across the map by your weapons.
  • BFG: The Heavy's Assault Cannon, the Medic's Super Nailgun, the Soldier's Rocket Launcher, and the Pyro's Napalm Cannon.
  • Even though he's the same height as the other models, he's visibly ripped as much as 90s graphics will allow.
  • The Big Guy: The Heavy Weapons Guy (HW Guy).
  • Beating A Dead Player: Subverted because it's a Spy feigning death.
  • Back Stab: The Spy's knife is an instant kill, but only if you hit the opponent in the back.
  • Awesome, but Impractical: The Spy's tranquilizer gun makes backstabbing players much, much easier, but the dart is so slow and it takes so long to fire that most Spies don't use it much, as it automatically removes your disguise.
  • The Spy class originated from a glitch in the original Team Fortress that had players sometimes spawn with the wrong team colors.
  • Ascended Glitch: Players love to Bunnyhop, strafe jump, and Rocket Jump, all of which were regarded to be glitches in the original Team Fortress and its parent game, Quake.
  • #Team fortress classic mercenaries mod

    Announcer Chatter: A formerly common server-side mod would make the game announce a "KILLING SPREE!!!", a "M-m-m-m-monster kill!!!", a "Headshot!", or a "HUMILIATION!!!" (knife, crowbar, med-kit, or wrench kill), taken from Quake and Unreal Tournament.Anachronism Stew: A given due to the fact that neither the base game itself nor any add-on made for it were made with the idea that it took place in the 1930s.American Accents: Every class uses the same lines spoken with a slight New York dialect.Adjustable Censorship: As with other GoldSRC games, there was an option to change the blood into sweat and remove gibbing and death animations.

    team fortress classic mercenaries

  • Absurdly-Spacious Sewer: Rock2's underground's passage counts as this.
  • Abandoned Laboratory: Due to it being a mod of Half-Life, most maps like destroy_1 and Shutdown look as inhabited as the Black Mesa complex.
  • It was later inducted into the canon of Team Fortress 2, placing the Classic teams between TF2's teams and the original 1850's teams, as Mann. This is the only official gameplay mode where the 10th class, the Civilian, is used. Scoring is based on if the Assassins eliminate the VIP or if the VIP escapes. The third team are the Assassins who attempt to eliminate the VIP.

    #Team fortress classic mercenaries series

    The second team is a series of Bodyguards that protect the VIP. In Assassination/Escort, there is a unique three team style gameplay.Variants include Reverse Capture the Flag maps, which involve taking a flag from your base and pushing it onto the enemy's capture point within the enemy base while attempting to prevent the enemy from achieving the same and Football Capture the Flag features a common flag, or in most cases ball, that has to be pushed onto an enemy capture point.In Capture the Flag, the goal for both teams is to capture the enemy's flag until the point limit is reached or the time-limit expires while preventing their enemy from achieving the same.To capture a control point, a teammate must have a flag for the blue team. Both teams start within their own base, and Attack/Defense, where The Red team begins with all the control points taken, and wins if time runs out before the other side captures all three control points. Variants include Standard Control, where maps play symmetrically.In most control point maps, the points need to be captured in a linear fashion, but some allow a more open-ended approach. The team who forces their enemies into submission and captures all the points wins.

    team fortress classic mercenaries

    Both teams compete for control points-platforms with a team logo and/or team-colored flag in the center - which must be captured by standing on them or with a flag.

  • The Control Point gametype works on the premise of seizing territory to shift the focus of battle.
  • There are three basic gameplay types: Control Point, Capture the Flag, and Assassination/Escort









    Team fortress classic mercenaries