

Cherry Tapping: On some servers, killing someone with a melee weapon would play the Quake III: Arena humiliation sound clip.Hold it down long enough, and a simple body shot will suffice to One-Hit Kill targets. Charged Attack: The Sniper Rifle does this.Capture the Flag: The most popular gameplay mode.Caltrops: Part of the Scout's arsenal, cuts movement in half and does continual damage, akin to being set on fire or poisoned.

He wields a short range umbrella for a weapon, moves slowly, and has very little health.
#Team fortress classic mercenaries mod
Announcer Chatter: A formerly common server-side mod would make the game announce a "KILLING SPREE!!!", a "M-m-m-m-monster kill!!!", a "Headshot!", or a "HUMILIATION!!!" (knife, crowbar, med-kit, or wrench kill), taken from Quake and Unreal Tournament.Anachronism Stew: A given due to the fact that neither the base game itself nor any add-on made for it were made with the idea that it took place in the 1930s.American Accents: Every class uses the same lines spoken with a slight New York dialect.Adjustable Censorship: As with other GoldSRC games, there was an option to change the blood into sweat and remove gibbing and death animations.

#Team fortress classic mercenaries series
The second team is a series of Bodyguards that protect the VIP. In Assassination/Escort, there is a unique three team style gameplay.Variants include Reverse Capture the Flag maps, which involve taking a flag from your base and pushing it onto the enemy's capture point within the enemy base while attempting to prevent the enemy from achieving the same and Football Capture the Flag features a common flag, or in most cases ball, that has to be pushed onto an enemy capture point.In Capture the Flag, the goal for both teams is to capture the enemy's flag until the point limit is reached or the time-limit expires while preventing their enemy from achieving the same.To capture a control point, a teammate must have a flag for the blue team. Both teams start within their own base, and Attack/Defense, where The Red team begins with all the control points taken, and wins if time runs out before the other side captures all three control points. Variants include Standard Control, where maps play symmetrically.In most control point maps, the points need to be captured in a linear fashion, but some allow a more open-ended approach. The team who forces their enemies into submission and captures all the points wins.

Both teams compete for control points-platforms with a team logo and/or team-colored flag in the center - which must be captured by standing on them or with a flag.
